Motype has the ability to assign a particle stream to each character of the user's text. All generators are controled from a single unified interface.They can be defined to act as a dynamic background or to follow the text animation. Particles apparitions are fully adjustable over time to provide soft coat or an explosive impact on the text.
Enable Enables particles.
Position X/Y The 2D coordinates of particle emiters origin. Image input • Text : Takes the user text as input to map each generator with a different character. • Texture : Takes input from the Texture menu. All generators are mapped with the same shape. • Custom image : sets particle emitters use your own image.
Textures Sets different image textures to map particles. Custom Image This image well let you specify your own media (stills and or clips) to be used by the particle emitters. Start Time Defines the start time for particles emitters. The value is expressed in frames.
Increase Duration Defines a fade in duration of the particle emitters. Duration is calculated from the start time. The value is expressed in frames.
End Time Defines the End time for the particles emitters. The decrease duration (fade out) will start with this value. The value is expressed in frames.
Decrease Duration Defines a fade out duration for particle emitters. Duration is calculated starting from the end time. The value is expressed in frames.
Tracking This menu provides severals modes for positioning particle generators over time. • Final Position: Generators are fixed to characters finals positions. • Follow Position : Generators follow characters positions' over time. • Follow Position & Rotation : Generators follow characters' positions and rotations over time. • Follow Origin : Generators are positioned according to Motion Mixer Origins values.
Count The number of particles for each generator.
Lifetime The particle lifetime expressed in frames.
Opacity Delta Sets decreases in opacity value for particles over that particle's lifetime.
Velocity Axis This menu defines the direction of particles streams from their Origin. • X : Particles are forced to the X Axis. • Y : Particles are forced to the Y Axis. • Z : Particles are forced to the Z Axis.
Velocity Mode This menu specifies several modes for particle stream directions. • Odd/Even to opposites: Particle Streams are mapped to opposites directions according to their char- acter emmiter odd/even ranges. • Positive and Negative: Particles streams are mapped in negative and positive directions. • Positive : Particle streams are forced to positive direction. • Negative : Particle streams are forced to negative direction.
Velocity Sets the velocity of particle streams.
Color Sets the base color for particles. This color can be randomized to a different color for each character emitter.
Color Random The amount of randomness for particle colors.
Color Seed This defines an offset factor for the randomness.
Opacity Sets the opacity of the particles.
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