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Create Generative Motion Graphics with flexibility and speed.

Camera

Nodes provides a virtual 3D space with both camera and object transformations.
Nodes 2 supports the After Effects camera and lets you fully integrate the motion graphics elements generated by the plugin in your 3D compositions. Integration into live action footage is also possible by using the After Effects 3D Tracking feature.   
Notice that the Camera Group only appears in Motion, Final Cut Pro and Premiere Pro.

In Afters Effects, composition cameras are automatically detected and force the plugin to match the AE 3D space.
Field of view -  Sets the view angle of the camera and creates zoom effects, changing the visible area on the screen. Angles with low values simulate lenses with long focal lengths, framing very restricted areas. High values simulate wide angles lenses, covering large areas.
Extreme values produce interesting effects, dramatically impacting the perspective.


Camera Type Menu

  • Pan/Tilt/Roll -  Rotation axes are centered on the camera and create the classic Pan/Tilt/Roll orientations, changing the direction of the point of view.
  • Framing -  The rotation axes are always centered on the world’s origin, producing spherical displacements of the camera. If the Form is located at the origin (default position values of the Transform Group), the camera will rotate around it.


Transform

The Transform Group parameters rotate and move the forms around in the canvas.

In After Effects, additional parameters (Create AE NULL and Run Script) let you automatically create an AE Null and attach the form to it. When this operation is done, the Null axis interactively controls the position and rotation of the form in the canvas.
Tip:  In the After Effects timeline, setting the Name Column to “Layer Name” will display the created Null as “Null (index) Nodes Transform.”

Position X, Y, Z -  Sets the position of the global form.
Rotation X, Y, Z -  Rotates the form in the 3 axes.