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Create Generative Motion Graphics with flexibility and speed.

Rendering

The Rendering Group contains several functions controlling the global aspect of the composition.


Depth Sorting - This option performs a strict nodes indice-sorting according to their location in the Z-positions. The far elements render first and the near ones are layered behind. The sorting updates dynamically. In certain cases, a node or a text may pass over one another. To take advantage of this layering feature, each module rendering geometry (Nodes, Text, Lines) must have their Depth Testing parameters set to “Read Write.
Depth Effects
With the depth effect you can apply variance in the opacity, color, or luminance of the graphic elements simulating distance from a viewpoint. This results in a better perception of volume and perspective. Nodes provides several depth modes to change the color and the intensity of the graphic element, depending on the position. The amplitude and the offset of the effect are adjustable.

Depth Effects - This pop-up menu provides 4 different effects:
  • Opacity -  Applies a simple opacity variance to the elements based on their Z position.
  • Luminosity - Applies a variance to the luminosity based on the distance.  
  • Luminosity and Opacity - Combines the 2 previous modes.
  • Fog - Creates a natural fog effect where the color of the element progressively fades with the custom Fog Color.

Depth Space - This menu offers 2 ways to evaluate the Depth Effects:
  • Model -  The depth effect is evaluated in “Model Space” and is not affected by camera motion or displacement of the form.
  • World - The depth effect is evaluated in “World Space” and is dynamic according to the camera position and form transformation. With this mode, the fog or depth effect decreases in a natural way when the form moves closer to the viewer.
        
Depth Start Distance - Sets the Z position where the Depth effect starts to increase.
Depth Start Distance - Adjusts the space amplitude of the Depth effect.
Depth Influence - Controls the influence of the Depth Effects on the original colors and opacities of the elements.



Hide Nodes - This pop-up menu lets you hide multiple nodes according to their Z position. The function is interesting for splitting front and back elements into separated layers, with the intention to insert something (image, text, etc.) inside the form.
  • If Z Position is Greater Than - Hides the nodes with a Z position greater than the Hide Distance.
  • If Z Position is Lower Than - Hides the nodes with a Z position lower than the Hide Distance.
Hide Distance - Defines a position in Z space to hide the nodes.


Disable Node(s)
- This pop-up menu provides several options to isolate a single or a group of nodes according to a condition and an index.
Disable Index - Sets the index to be used as a value by the conditional operator.



Anti - Aliasing - Enables the hardware-assisted anti-aliasing.

Motion Blur - Enables motion blur at different quality settings. The higher the quality, the more samples are used to render the final scene.
  • Off - the scene is rendered without motion blur
  • Low - renders a few samples per frame
  • Medium
  • High - renders with the highest number of samples (slowest setting, highest quality)

Nodes Texture Size -  Sets the resolution of the texture of the nodes.
Text Texture Size -  Sets the resolution of the texture of the text when the Accelerated Fonts option is disabled.